The Dwelling of DeeperMadness
itsbirdyart:

I enjoy painting #Dragons & I love drawing #Pokémon. So why not do both at once? Note, this is just the second half of a collaborative effort from me and my friend @romeolacoste. Show him some support and we’ll keep you posted! Time to watch me some Princess Mononoke >=]. #Art #Magikarp #Gyarados #Acrylic #Painting

itsbirdyart:

I enjoy painting #Dragons & I love drawing #Pokémon. So why not do both at once? Note, this is just the second half of a collaborative effort from me and my friend @romeolacoste. Show him some support and we’ll keep you posted! Time to watch me some Princess Mononoke >=]. #Art #Magikarp #Gyarados #Acrylic #Painting

inuis:

fantomeheart:

The only acceptable birthday cake

so when you blow out that candle you’ll be killing that charmander happy birthday u sick fuk

inuis:

fantomeheart:

The only acceptable birthday cake

so when you blow out that candle you’ll be killing that charmander happy birthday u sick fuk

guidetrainlove:

One that maintains a conversation record.YES
FUCKING
PLEASE

guidetrainlove:

One that maintains a conversation record.

YES

FUCKING

PLEASE

rtql8d:

All hail Pachirisu
p.s. Baby Kangaskhan is alive and well! He’s crying off picture though

rtql8d:

All hail Pachirisu

p.s. Baby Kangaskhan is alive and well! He’s crying off picture though

offside-goal:

They’re going on an adventure!

plebcomics:

a mostly half-assed comic of utmost topicalicities

I wonder if this, combined with Sony spilling cash and publishers, and Microsoft & Nintendo having sales issues, could be the start of the next gaming crash. It’s not all bad though. We might get a renaissance afterwards.

dogbomber:

Post-Apocalypse Zelda, Part 1


Something of a personal project, I’ve wanted to do a sort of Future Zelda for some time now, and school tossed this assignment my way: redesign an old video game.

I’ve always wondered what Hyrule would be like in some strange, parallel, bombed out universe, and this is my exploration into that land over the course of 7 weeks. This is part 1 of 2 parts, showing the various character and monster designs I decided to work with. Part 2 will contain more developmental pieces, including some of the environments and props.

Some notes:

For the most part, I tried to stay true to the already established universe, keeping in mind certain mechanics and plot points. Deciding on the enemy selection was difficult: there are many, many signature enemies in the games, and I would have liked to work with all of them. In the end I settled on enemies that had the most impact on me, either through nostalgia (like the Octorok) or gameplay experience (Redeads).

If you’ve got any questions, whether in general or on specific pieces, criticisms, or are curious on my thought process, feel free to drop me a message.

Part 2 is here.

dogbomber:

Post Apocalypse Zelda, Part 2

A few developmental sketches on the characters, as well as a couple of roughs on what the world might look like. As with the enemy choice, prop selection was difficult to nail down, and time constraints prevented furthur exploration. The hookshot and shield unfortunately had to be cut.

jerkdan:

fastcompany:

Ka-Pow: Watch These Fish Cannons Shoot Salmon Safely Over Dams

Salmon have serious swimming skills—some travel thousands of miles to return to their original homes to breed. But even though they can jump as high as 12 feet in the air, they can’t manage to get over massive concrete dams that we have built to block their journeys back to their homes. Now one new idea could give them a boost. The plan involves whisking the fish through a long vacuum tube at speeds up to 22 miles per hour and then shooting them out the other end like a cannon.

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i luv science so much

Well this is a problem that didn’t exist until a few years ago:

Trying to use your smartphone at night while avoiding the moth that keeps landing on the bright screen.